Wednesday, 21 November 2012

#017 GAD BA4: Game Re-Design - Upgrade UI

The interface is simple, clean and easy to use. Continuing on with the shape of hexagons/octagons slightly as well as the style of edge. In this screen players can select which weapons and limb upgrades they wish to purchase using the game currency, Cells. Players can select the limbs, which each give different statistics, by clicking the node in the limb selection panel. They can then purchase and “fit” the limbs on to their phenotype. For the purpose of illustration, the above image shows a variety of legs that are able to be used with this specific phenotype.

The weapon selection allows the player to unlock and equip which weapons/attacks they wish to use. Only 4 can be selected at one time, making the player think about their technique and style of attack. Phenotypes are also repaired from damage taken in this screen, players can use the auto-repair function or repair each limb separately if they do not have enough Cells. Lastly, the Cells balance in shown in the bottom right along with the cost of items/upgrades they have selected.



I took a little bit of inspiration from Darkspore for this interface, while keeping it coherent with the attack icons and such.


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