Wednesday, 21 November 2012

#016 GAD BA4: Game Re-Design - Controls

We've decided that the game will be produced for PS3 and Xbox 360, meaning the controls will be fairly simple. Being a game that encourages natural instinct in it’s players, the controls need to be simple, easy to use and after some time be instinctive to the player. The controls given below ensure a smooth progression between movement, combat and interacting with the environment.

Modern console controllers have very sensitive sensors within them, making it perfect platform to base the game in the sense of player control. The left analogue stick not only controls movement but also a lunge/dodge function with a quick flick as well as jump when pressed in. To avoid any accidental lunges/dodges, the move will be triggered on the flick pack of the stick as opposed to the outgoing flick movement. The remaining controls are fairly standard and familiar with other games.


Movement:
L3: Move & Lunge (flick)
L4: Jump
R3: Look
D-Pad Down: Sprint

Combat:
L1: Block (left)
L2: Basic Strike (left)
R1: Block (right)
R2: Basic Strike (right)
R4: Zoom (toggle)
Triangle: Ability Attack #1
Circle: Ability Attack #2
Cross: Ability Attack #3
Square: Ability Attack #4


Interaction & UI:
D-Pad Up: Character Stats
D-Pad Left: Interact
D-Pad Right: Large Map
Select: Highlight Target (15 seconds)
Menu: Main Menu

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