Wednesday, 21 November 2012

#018 GAD BA4: Game Re-Design - Map Design

The environment that the players are confined to is a gigantic maze of corridors, command module rooms and large open areas. There are 3 floors, set out in an easy to remember layout. Each section of the map will look different from each other, while retaining the same structure. Lighting, Growth, Damage as well as clearly marked “Zones” on the map and on the walls/doors within the game level.

Floor 1.

Floor 2.

Floor 3.

The map design came from the idea of a snowflake. Snowflakes take the form that they do as it is strongest natural structure. The facility is built to withstand a lot of forces, so taking the structural layout into consideration is vital.

In addition to the 2D level maps I also created them in 3D to put in the design document. Out of the 2D level maps and the 3D level maps the 3D ones definitely look more aesthetically pleasing. 

Floor 1.

Floor 2.

Floor 3.

Floor 1-3.

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