Wednesday, 21 November 2012

#004 GAD BA4: Contextual Studies - Group Task

In our contextual studies session a group task was set to explore the genres of games. After getting into a group along with David Allan and Dominic Littler, we were assigned the game genre "Beat 'em up". First of all, we had to think of a list of games that came under the "Beat 'em up" genre. Here is our list that we came up with during the session.:

  • Asterix
  • Crisis Beat
  • Savage
  • Van Helsing
  • S.P.Y Special project Y
  • Alien Storm
  • Bad Street Brawler
  • Captain Commando
  • Knights of Valour
  • Fighting Force
  • Batman: Rise of Sin Tzu
  • Urban Reign
  • Spikeout
  • Namco
  • Die Hard Arcade / Dynamite Deka
  • The Tick
  • X-Men
  • Wild Streets
  • Sonic Blast Man
  • Sailor Moon
  • Mutation Nation
  • Ninja Slashers
  • Metamorphic Force
  • Defenders of Dynaton City
  • Eightman
  • Mug Smashers

After reading out our list tot he rest of the class, we were then told we had to produce a short presentation explaining about how a Beat 'em up game of our choice is structured, whether or not the game follows linear or non linear story line and if it effects if the player can complete the game or not with certain paths, what the game looks like, as well as how the visuals effect the player. Below is our script for the presentation:

How is the game structured - Does it have levels? 
The structure of SSBB is split into several different game types (group, solo, or the subspace emissary, brawls version of an adventure/ story mode) that the players can chose from depending on preference. In in group or solo games SSBB is more akin to a fighter game than a beat em up. Players can choose from a variety of characters with which to fight, Players then battle one another using mostly melee combat in a side scrolling 3d platform arena, the aim being to cause damage (shown as a percentage) to ones opponents in order to knock them out of the arena. The arenas themselves are inspired by various environments from the games belonging to the playable characters. The story mode on the other hand is more of a traditional beat em up, using a side scrolling platform adventure layout and forcing the player to fight against hordes of enemies culminating in a boss fight at the end of the level.


Do you have to follow a set path to complete the game?
The story mode is far more linear than the group or solo brawl arenas and has far less re-play value as well. Playing in “brawl” mode will unlock new usable items and arenas (called sages) as well as new playable characters. Brawl mode gives the player far greater freedom of choice, and is arguably one of the reasons for the success and popularity as SSBB as a game series.


What does the game look like?
Graphically the game is a colourful cocktail of diverse engaging maps which have come a long way since the 2D original version on the N64. Wondrous changes in the scenery emerge as the environment keeps the players guessing as to what might come next. SSBB's visual style is reflected by it's arcade formed levels and eye popping visual effects, the game boasts stages from all genres, but mostly big Japanese titles published by Nintendo, such as Donkey Kong, Super Mario and Zelda.

Combos are easy to remember on the Wii remote that consists of only 4 buttons, and visually spectacular as you blast fellow players from the map in all directions. The game style is very reminiscent of old school arcade games such as Street fighter, King of fighters and Final fight in which the objective is to simply obliterate your foes.

With enticing explosions of colour with each attack the game style seems very approachable for all ages, and doesn't seem to take itself to seriously. SSBB has successfully converged a large plateau of styles from many titles to make a "beat em up" that offers great and equal playability for all characters in the SSBB world.Combos are easy to remember on the Wii remote that consists of only 4 buttons, and visually spectacular as you blast fellow players from the map in all directions. The game style is very reminiscent of old school arcade games such as Street fighter, King of fighters and Final fight in which the objective is to simply obliterate your foes.With enticing explosions of colour with each attack the game style seems very approachable for all ages, and doesn't seem to take itself to seriously. SSBB has successfully converged a large plateau of styles from many titles to make a "beat em up" that offers great and equal playability for all characters in the SSBB world.With enticing explosions of colour with each attack the game style seems very approachable for all ages, and doesn't seem to take itself to seriously. SSBB has successfully converged a large plateau of styles from many titles to make a "beat em up" that offers great and equal playability for all characters in the SSBB world.


How do the visuals affect the player?
Super Smash Bros Brawl is a game the uses bright and vibrant colours to draw in and attract it's players attention. The characters (although not originally created for this game) are influenced by the Chibi art style (chibi has mostly been conflated with the 'super deformed' style of drawing characters with oversized heads or it can be used to describe child versions of characters.[1]) which generally uses a complimenting highlight colour on the opposite side of the colour spectrum. This visually gives are very aesthetically pleasing style that players tend to enjoy.

The Chibi style characters also plays on the players emotions to the characters; going back to the early 16th century, the style of oversized heads and prominent facial features has been considered to be cute and attractive (in the sense of aesthetic looks).

Graphically Super Smash Bros Brawl also appeals to players by mixing iconic arcade game characters with modern day computer graphics. Mario for example was originally a pixel created character, but has not been re-created into a rendered graphic (a process in which an image is generated from a 3D computer model).

[1] Chibi (term) - Wikipedia, the free encyclopedia. 2012. Chibi (term) - Wikipedia, the free encyclopedia. [ONLINE] Available at: http://en.wikipedia.org/wiki/Chibi_(term).

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