Robot Chassis
To begin I started off with a box. I scaled the rear end slightly to give it a slope and then beveled it.
I then added in an edge loop and brought the new top edge up to match the rear end.
Next, I extruded a face out and merged the front edges down, as well as joining them up to the back.
I added spikes to the rear to give the robot some aggressiveness, as well as protection.
Track Wheels:
For the track wheels, I started with a round face. I then extruded it several times to create the base of the wheel, and cut into the front face, using the create polygon tool to add in spokes.
I then duplicated the wheels and placed them in a trio on each side.
Again I used the create polygon tool to make the surrounding tracks, then extruded it to git it a bit of thickness.
6 Treaded Wheels:
To begin I used the central hub from the track wheels, cutting off the outer edges, then filling them. I added in some divisions and pulled them out to create a rounded edge.
I then duplicated the wheels and placed them in a trio on each side.
4 Wheels:
I started off like I did with the 6 treaded wheels, cutting away more from the original piece and removing the spokes. I then went through the same process of adding the rubber outer area of the wheel, but kept it a lot thinner and flatter.
I then duplicated the wheels and placed two on each side.
Working to my tri budget of 2,500 tris for each robot, I managed to achieve fairly good looking robots at a fairly low poly count. Texturing will play a big part in making the robots look the part, but they need to be done in such a way that it doesn't detract the eye away from the weapons. Below is a chart of the robot chassis with their tri count.
Robot:
|
Tris:
|
Track Wheels
|
2,338
|
6 Treaded Wheels
|
2,630
|
4 Wheels
|
1,494
|












No comments:
Post a Comment