After thinking for a while on what I would find the most challenging, I have decided to model one of the MechWarriors as my main game asset for this project. I have had one in mind, that has always been my favorite Mech to play as, which is the Catapult.
The Catapult is a heavy Mech, designed to be an offense oriented, second-line fire-support BattleMech. Its ten tons of armor, fifteen heat sinks and top speed of 64.8 km/h allows the Catapult to deliver its payload of Long Range Missiles on an enemy from great distances without the risk of return fire. The use of four jump jets gives the Catapult a jumping distance of one hundred and twenty meters and the ability to pace faster units over broken terrain.
The primary weapons of the Catapult are four LRM-15 launchers which allow the Catapult to give friendly units fire support at ranges of over 600 meters. In case an enemy closes to within the LRM's minimum range the catapult carries two medium lasers, which are usually enough to dissuade most light and medium Mechs from closing with the Catapult. Since the Catapult was designed to stand well behind the main battle-line, it lacks anti-infantry weapons or arms for close-quarters combat. Its greatest weakness though is ammunition: only three tons, or 22 reloads, however, in the hands of an experience pilot, this is enough to destroy a battalion of 10 Mechs.
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| The Catapult using its four jump jets.to get a better shot! |
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| The Catapult standing stationary, perhaps scanning the horizon for enemy Mechs? |
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| The Catapult firing off a barrage of the deadly long range missiles it carries! |
Below are some reference images of the Catapult that I will use to draw up a 3 point perspective plan of the Catapult (front, side and back) that I will then use to model the Mech.
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