Wednesday, 21 November 2012

#014 GAD BA4: Game Re-Design - 3D Environment Textures

I've created a separate post to sure the textures created and used for the tunnel 3D model as well as the final renders. This is the first time I've using maps other than bump (not normal) and standard texture maps, so diffuse, specular and normal maps were fairly new to me.

I used personal stock images of metals as well as self-created brushes for rust and grime, adding rust to joins and creases as well as using the burn tool to darken metal in certain areas and the dodge tool to lighten metal in areas. To be completely honest, I am not happy with all my textures. I could of done a much better job if I put my mind to it and I feel as if I have left myself down. In the future I need to pay more attention to lifelike materials and spend more time on imitating how they look.

But, either way, here are my maps, grouped into the sections they are applied to.

Side Upper Section

Side Middle Section

Side Lower Section 

 Shuttle Platform

Floor Tile 

Blast Door

Colour Code

With lighting added, textures, normals and specular maps done here is the final render:




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