I used personal stock images of metals as well as self-created brushes for rust and grime, adding rust to joins and creases as well as using the burn tool to darken metal in certain areas and the dodge tool to lighten metal in areas. To be completely honest, I am not happy with all my textures. I could of done a much better job if I put my mind to it and I feel as if I have left myself down. In the future I need to pay more attention to lifelike materials and spend more time on imitating how they look.
But, either way, here are my maps, grouped into the sections they are applied to.
Side Upper Section
Side Middle Section
Side Lower Section
Shuttle Platform
Floor Tile
Blast Door
Colour Code
With lighting added, textures, normals and specular maps done here is the final render:









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